Here's a guide for people who can't quite figure out how to play!
Last Man Standing
A downloadable game for Windows, macOS, and Linux
The goal of the game is simple; be the last player alive.
But.... You're surrounded.. Harmless NPCs mostly, but there's some players blending in with them.
How will you find them?
How will they find you?
This is a game for 2 or more players, with up to 64 NPCs.You can play over LAN or WAN. There's no Server Browser (yet), so you'll have to connect directly via IP.
NETWORK PROBLEMS: If you're having troubles connecting to other players, there are 2 usual causes: The Firewall, and the Router. All players should make sure their firewall isn't blocking the game in any way, or it likely won't connect.
The latest update added NAT punchthrough, which should prevent the router from causing problems. If problems remain, the host should forward the port being used on their router (default 7777). How to do either of these depends on your OS/router, so you'll need to search online for the best way. If it still doesn't work, let me know.
HOW TO UPDATE: When getting a message about an update being available, simply re-download the game from this page - it will be the latest version. Alternatively, you can keep the game automatically updated with the Itch App (https://itch.io/app).
Update 0.1.8a: Engine updated (includes various network fixes).
Update 0.1.7abc: A: New level - Host can pick the level in the GAME CONFIG menu in the Lobby. Lots of optimizations and bug fixes (including walking bug?). B: Added NAT Punchthrough (Experimental, but seems stable) - it should now be easier to connect to other players, hopefully without the need for portforwarding. Version check bypass has been added, but should only be used if you know you have the latest version, or everyone else has the same version. C: Different versions might not work properly with eachother. UI now scales to screen size - JOIN button no longer appears off-screen on 5:4 monitors.
Update 0.1.6ab: Engine upgrade, Quality options in Pause Menu, more stable network connection, fixed bug where only one person readying-up would start the game, instead of all. Disabled GPU Skinning (should make things better for anyone without a GPU). Bug fixes.
Update 0.1.5abc: Updated engine version. Networking should be better, input shouldn't be dropped, input no longer based on camera, along with other optimizations.
Update 0.1.4ab: Added basic Options menu (sensitivity, invert Y-Look), reduced download + overall filesize. Solved walk bug (should work on all devices and keyboards now) and rotation error (output_log shouldn't get spammed with Quaternion errors)
Note: This is super-alpha. The core of the game exists, but it's still pretty basic. I've tried to make it as latency-friendly as possible, but emulating high-latency is pretty useless compared to actual high-latency.
|Published||1 year ago|
|Platforms||Windows, macOS, Linux|
|Tags||3D, Multiplayer, unity3d|
|Average duration||A few minutes|
|Multiplayer||Local multiplayer, Server-based networked multiplayer, Ad-hoc networked multiplayer|
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Can anyone help me? I can't seem to host. Tried port forwarding and everything.
Got it to work! Ask me if anyone has questions.
Can't get it to host either, please help. How did you get it to work?
Have u got the port forwarding done?
Yeah, but now I think I got myself a virus, my dude.
SHUT UP GET OUTTA HERE
@Rendeo I'm going to assume you haven't port forwarded.
To port forward, you're just going to have to look it up depending on your router. After you port forward (using your computer's IPv4 address - should be something like 192.168.blah.blah, and 7777 for port), your LMS shows your external IP address (and port) which you give your friends.
That's pretty much it, hope it works!
WHAT, WHAT DO YOU MEAN?
I will be hosting games on this occasionaly. The IP will always be the same, and if you can't connect, that is your problem, not mine or the creators. To connect, type the IP into the first box for the "Join" area. The IP is: 184.108.40.206
Note: Upvote so that everybody can see the server IP and play together.
Sub-note: I will add a line here when I am hosting that says "hosting", and I will also add the IP if it is different for some reason.
Seems like the lobby is bugged with 5 or more players. To make it work:
* have the leader set the max players before anyone else connects
* No one ready up until all have joined the lobby
* no one leave the lobby, if anyone leaves, recreate the lobby
Guys you have to port forward to play this. If you don't know how to port forward, look it up. Please upvote to get people to see it better.
the multiplayer does not work
do you have to be on the same network?
i couldnt find any real people
Fun game, would be more fun with more maps and dressed up characters, like a party one and a restaurant one or something. The server system is just like minecraft so no complaints there. Nice work.
Such a great game, lot of potential, you made my day. For those with problem over LAN connection, try to use the port redirection of your box, and add an exception for port 7777.
Can you elaborate? :)
Played for a few hours with friends, buggy, but so worth it :D . Love the game!
how do you play over LAN?
Hit Win + R, and type cmd. Type ifconfig and hit enter. Then find your adapter (usually with ethernet or wifi in the name). Under ip adress, it should be something like "192.168.0.7". Copy that, give that to your LAN friend and add ":7777" to the end. Voila!